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3d613fce@news.povray.org...
> ...when I tried to render this with POV-Ray 3.5 win32:
>
> camera { sky z*1 up z*1 right <4/3, 0.0, 0.0>location <44, 123, 22>
> look_at <2, 3, -3> angle 39
> normal {onion 1
> normal_map {[0 quilted 0]
> [0.452 quilted 0]
> [0.75 quilted 0.1 scale <0.03, 0.04, 0.04>]
> [1 quilted 0.15 scale <0.03, 0.04, 0.04>]}}}
I can confirm it as I came upon this a few days ago. It looks like there's a
problem with normal maps in camera statements.
G.
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